Function: | card_is_connected |
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Prototype: | bool card_is_connected() |
Description: | Determines if there is a memory card connected to the console. You must check this using this function before attempting to access the card, or a memory access error may happen |
Returns: | |
bool | True when a memory card is present, false otherwise |
Typedef: | ||
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Name | Type | Description |
game_signature | int[20] | Buffer to hold a 'signature': The first 20 words of a memory card are taken as a unique signature to distinguish each game |
Function: | card_read_signature |
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Prototype: | void card_read_signature( game_signature* signature ) |
Description: | Reads the signature of the connected memory card |
Arguments: | |
game_signature* signature | Pointer to a signature that will receive the read data |
Function: | card_write_signature |
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Prototype: | void card_write_signature( game_signature* signature ) |
Description: | Writes the given signature into the connected memory card |
Arguments: | |
game_signature* signature | Pointer to the signature to write into the card |
Function: | card_signature_matches |
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Prototype: | bool card_signature_matches( game_signature* expected_signature ) |
Description: | Compares the signature from the connected card with the expected signature value |
Returns: | |
bool | True if both signatures match, false otherwise |
Arguments: | |
game_signature* expected_signature | Pointer to the expected signature value |
Function: | card_is_empty |
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Prototype: | bool card_is_empty() |
Description: | Detects whether the connected card contains data. This is determined just by checking if the signature is empty (all zeroes) |
Returns: | |
bool | True if the card is considered empty (no signature). False otherwise |
Function: | card_read_data |
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Prototype: | void card_read_data( void* destination, int offset_in_card, int size ) |
Description: | Reads data from the connected card and stores it into the destination buffer |
Arguments: | |
void* destination | Pointer to a buffer that will store the read data |
int offset_in_card | Position within the card where the first word that will be read. First 20 positions are interpreted as the signature |
int size | Number of words to read |
Function: | card_write_data |
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Prototype: | void card_write_data( void* source, int offset_in_card, int size ) |
Description: | Writes into the connected card the data stored in the source buffer |
Arguments: | |
void* source | Pointer to a buffer holding the data to write |
int offset_in_card | Position within the card where the first word that will be written. First 20 positions are interpreted as the signature |
int size | Number of words to write |